No.630[D][DF]
>>629That's fucken sick, dude. The image loaded for me before the text and I thought it was a space station pic or something
No.631[D][DF]
>>6293d polygon best, shading and normals are great, and lighting is out of this world. One thing though, the refection is not what the real version looks like, so it's best to remove it
No.739[D][DF]
>>732Wow the paper's embers are absolutely beautiful
>>735Very cool, anon. I dig the vibe.
If I may ask, what's your process?
No.740[D][DF]
>>739Could you care to elaborate on process?
No.752[D][DF]
>>751Are you sure that this isn't the front?
No.753[D][DF]
>>752yeah i think so
honestly i just started messing around with the sculpt tool in blender
made this little guy.
No.755[D][DF]
>>629Currently working on another project.
No.756[D][DF]
>>751lol, this looks like the moon from Majora's Mask with wings.
No.757[D][DF]
>>750Needs some basic lighting or at best an HDRi for easy set up advanced lighting, lighting of the scene will heavily affect the detail presented, shadows can mean the difference between a blank figure and a fully expressed model. ALSO, your faces seem to be quite stretched, so retopology is needed there.
No.815[D][DF]
>>629Can you make like gun animations?
No.816[D][DF]
>>815I have not done that before, but I could certainly give it a try for you.
No.817[D][DF]
>>629Also, here's a late update, I have my new computer but at the moment I haven't really been focusing on my artwork as much, I will come out with a new piece eventually and I am also working with Twoot on something as well.
No.818[D][DF]
>>648Incredibly groovy. I love the details on the walls.