/t/ - Science/Technology


/t/ - Science/Technology

For discussion of Science, Technology and Math
Catalog

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 No.1[Reply][D]

This board is only for the disscusion of Science, Technology and Math. Any other topic will be deleted and/or banned.


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 No.38[Reply][D]

65 replies (and 4 image replies) omitted. Click here to view.

 No.430[D][DF]

>>220
since youtube is gay third party sites are now blocked from allowing age restricted videos from being watched anonymously.

 No.431[D][DF]

>>430
Oh that's why those sites stopped working recently. Fucking youtube

 No.432[D][DF]

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A few boorus have been mentioned so far, but no mention of Safebooru.
It's basically Gelbooru/Danbooru, but with all NSFW images removed.
https://safebooru.org/

This is an archive of all Gondola memes.
Very comfy.
https://gondola.stravers.net/

Like Pastebin, but all data is encoded into the URL.
https://nopaste.ml/

The Cutting Room Floor, information about cut content from Video Games left on the disk, in early trailers, etc.
https://tcrf.net/The_Cutting_Room_Floor

Internet radios have been mention, so here's one for Zelda music remixes and covers.
Post too long. Click here to view the full text.



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 No.428[Reply][D]

Discuss anything related to hacker culture
>what is a hacker?
Not a guy who wants to steal your passwords. Those are correctly referred to as "crackers". See:
http://www.catb.org/jargon/html/H/hacker.html
>how to become a hacker?
http://www.catb.org/esr/faqs/hacker-howto.html
>must reads of hacker folklore
http://www.pbm.com/~lindahl/real.programmers.html
http://www.catb.org/~esr/jargon/html/story-of-mel.html
If you find it hard to understand check out this version, with annotations:
https://www.cs.utah.edu/~elb/folklore/mel-annotated/mel-annotated.html
>hacker history
www.catb.org/esr/writings/cathedral-bazaar/hacker-history/
>jargon file
http://www.dourish.com/goodies/jargon.html
Post too long. Click here to view the full text.


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 No.73[Reply][D]

Any recent projects you have completed or you are working on? Favorite language? Anything programming related.
14 replies omitted. Click here to view.

 No.380[D][DF]

>>379
>skype like calls used for therwpy and shid
that sounds nice

 No.381[D][DF]

A simple program that grabs a random line from a specified text file.

 No.427[D][DF]

I'm working on a programming language. It's not a serious project, I just want to mess around and have fun. I'm even writing the interpreter in python
For now I Can Sum Numbers:
>log add 1 2
>end
Prints "[3]". The reason for why it's a list... is primarily because log is a debug function. I might explain better one day if I feel like the lang's worth sharing
For now I don't even have an "if" and a "while"



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 No.113[Reply][D]

Is C++ as bad as Linus says it is?
http://harmful.cat-v.org/software/c++/linus
6 replies (and 1 image reply) omitted. Click here to view.

 No.294[D][DF]

>>113
C++ is niggerlicious and C is the white man's programming language

 No.296[D][DF]

what about javascript?

 No.421[D][DF]




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 No.312[Reply][D]

I started learning JavaScript today so im wondering what programming languages anons are learning
2 replies omitted. Click here to view.

 No.317[D][DF]

>>312
Python mainly
It's really good for scripts, but if you need your program to run real fast or something then use C++.
I also use C# when working on small unity projects

 No.391[D][DF]

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C right now.
With the aid of the holy book, of course

 No.420[D][DF]

>>312
Smalltalk.



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 No.177[Reply][D]

Show your desktop rice, rate, and share cool programs
29 replies (and 18 image replies) omitted. Click here to view.

 No.417[D][DF]

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>>177
Mine is not that creative, but i like it

 No.418[D][DF]

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smol laptop

 No.419[D][DF]




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 No.405[Reply][D]

Looking for some books about machine learning in chemistry. My dream engineer thesis is to write something on this subject.

 No.409[D][DF]

>>405
bump

 No.410[D][DF]




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 No.372[Reply][D]

How do you anons think the universe was created?
Do you think it was made by some higher power? Maybe a scientific phenomenon, or perhaps it was just always there.
All thoughts and beliefs are welcome, religion, scientific research or just personal beliefs, they're all just as valid to the question. After the universe was created, how did all the atoms and matter get there? What caused all of this matter to just appear? Excited to hear your thoughts.
3 replies (and 1 image reply) omitted. Click here to view.

 No.388[D][DF]

>>387
yes yess heil v o i d praise v o i d
v o i d is the beginning and ending
v o i d is eternal

 No.406[D][DF]

>>387
This
We are hallucinating and we are hallucinations at the same time.

 No.407[D][DF]

>>387
This.

Parmenides already discovered that movement is impossible.



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 No.392[Reply][D]

Ever since I discovered it, I was fascinated by Conway's Game of Life. For those of you, who are not familiar with it: it is a cellular automaton with two dimensions on a rectangular grid with each cell having either the state "dead" or "alive". From any given state, the next state is computet by a very simple set of rules:

-if a cell has less than two neighbors it dies
-if a cell has two or three neighbors it lives on
-if a dead cell has three neighbors it becomes alive
-if a cell has more than three neighbors it dies

The attached image shows what patterns emerge. You can see still live, oscilators and gliders fliing around.

More info in these formations on wikipedia: https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life

But what is even more fascinating is that people built very complex structures in Game of Life. Like spaceships, cannons or even functioning CPUs.

https://www.youtube.com/watch?v=-FaqC4h5Ftg
https://www.youtube.com/watch?v=8unMqSp0bFY
Post too long. Click here to view the full text.
9 replies (and 1 image reply) omitted. Click here to view.

 No.402[D][DF]

>>401
The answer on stack says it takes 11,520 generations per clock count (I guess it means for 1 minute)
Also that simulator site allows to set the framerate. So: (from a comment on stack)
>24 FPS with a Generation Step of 8
>24 x 8 x 60 = 11520
Should work. I don't how precise it is, and you'd need to start it perfectly on time, but it would be fun

 No.403[D][DF]

>>402
As far as I understand it, the "step" parameter is the amount of steps per frame. So with a step value of 512 and fps of 20 that is 10240 steps per second.

The Problem is, that it displays only every 512th step. If it took only 3600 steps for a minute it would show every step with 60fps (60 steps per second * 60 seconds in a minute).

 No.404[D][DF]

>>403
Sadly that can't work with the current design
>At the very top, there's the clock. It is a 11520 period clock. Note that you need about 10.000 generations to ensure the display is updated appropriately, but the design should still be stable with a clock of smaller period (about 5.000 or so - the clock needs to be multiple of 60).
You'd need to redesign the thing for a smaller display, or it would all just be a mess



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 No.341[Reply][D]

Nuclear waste lasts a long time, like super long. We're talking longer than all of recorded history by orders of magnitude. Right now, the only way we know how to deal with this waste is to bury it somewhere and put up a bunch of signs that say "there's a bunch of radioactive material here, so put away that shovel." The problem is, language changes over time. English from a mere 500 years ago is nearly indecipherable to anyone without a college degree. How do we tell people 10,000 years in the future to stay away, without dedicating the resources to constantly maintain these burial sites? What if we get sent back to the stone age by a meteor impact, massive pandemic, or nuclear holocaust? What then?
The Sandia Report gives 9 messages that need to be conveyed:
>This place is a message... and part of a system of messages... pay attention to it!
>Sending this message was important to us. We considered ourselves to be a powerful culture.
>This place is not a place of honor... no highly esteemed deed is commemorated here... nothing valued is here.
>What is here was dangerous and repulsive to us. This message is a warning about danger.
>The danger is in a particular location... it increases towards a center... the center of danger is here... of a particular size and shape, and below us.
>The danger is still present, in your time, as it was in ours.
>The danger is to the body, and it can kill.
>The form of the danger is an emanation of energy.
>The danger is unleashed only if you substantially disturb this place physically. This place is best shunned and left uninhabited.
Humans are notoriously curious, so it's rather difficult to keep them out of the metaphorical cookie jar. Especially when said cookie jar is filled with the curses of ancient gods. Written language is useless, as has been covered, and word of mouth is dodgy at best. So it's down to symbols to communicate the message of "bad, stay away." These range from fairly tame, like a grimacing human face, to badass, like so-called "hostile architecture" (pic related)
So, my question to you and the purpose of this thread is, what is YOUR solution to the problem of communicating danger to future Post too long. Click here to view the full text.
3 replies omitted. Click here to view.

 No.359[D][DF]

>>341
Kind of related, I was watching archaeologists excavate an old Roman town in England somewhere. It was live-streaming on the internet and they dug up the blacksmith and the air filled with lead fumes and they all had to leave and cancel the live stream.

 No.366[D][DF]

I think that problems like these will sort themselves out. Say that theoretically all knowledge of the present is destroyed. The descendants of the survivors build their own primitive cultures, with traditions and taboos. People who dwell in radioactive locations will become sick and die. Stories of those peoples sickness will spread and locals will come to understand such a place as dangerous, cursed, etc.: a place to avoid. Rebellious idiots break the taboos and go there and die, and are a sacrifice to the survival of the traditions and thus to the society. And the cycle continues.

 No.390[D][DF]

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>>341
You can avoid the linguistic problem by image-idea rather then word-idea key pairs.
I would do something like this:
Put three of four statues of humans with waste
One where human is healthy, digging
One where he comes close the marked item
One where he is sick and close to death
They would go one taller than the other, or only be viewable in such a way that the sequence would be pretty clear. One other suggestion I've heard was to incorportate folk stories with clues to these dangerous places, but in my opinion people would forget the important details quite fast.



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 No.367[Reply][D]

Recommend me a good antivirus program that will protect my PC from viruses and cyberjews
3 replies omitted. Click here to view.

 No.371[D][DF]

>>367
If it's a big name viruses will be built it in mind.

 No.373[D][DF]

>>367
I monthly subscription to common sense, a version of windows(or linux, it's pretty viable nowadays) and no playing "you won't last 5 minutes" games.

 No.378[D][DF]

>>373
But the ad said that i'll cum so hard that it will make me go into a coma, you know I have to play that stuff dude



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 No.300[Reply][D]

Why do malware warnings scare me so much?

 No.301[D][DF]

what's with the screenshots

 No.308[D][DF]

cuz ur a pussi

 No.365[D][DF]

becuase you don't know much about malwares



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 No.34[Reply][D]

Seems like the right board for this.
Theories, cool shit, creepy shit, whatever you got regarding the ocean (especially the deeper parts), put it here.
https://www.youtube.com/watch?v=L8xXnVkOGsA
https://www.youtube.com/watch?v=YaPZUsiiqzw
https://www.youtube.com/watch?v=GJPRW92Yqd0
https://en.wikipedia.org/wiki/Mantis_shrimp can punch hard enough to cause flashes of light, or so I've heard.
https://en.wikipedia.org/wiki/Bloop (Probably just an iceberg breaking up, but still pretty neat)

>tfw you'll never be a crew member on board the Nautilus

It hurts.

 No.363[D][DF]

>>34
Although cuttlefish aren't the deep sea type, they are pretty cool
https://youtube.com/watch?v=YcpzubpIhtI
Look at him, so huge, lures all over his body. looks lovecraftian!
https://youtube.com/watch?v=anDIlMVgNwk



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 No.138[Reply][D]

NANO GANG BEST

Fuck all you vim faggots, nano is best editor
7 replies (and 1 image reply) omitted. Click here to view.

 No.256[D][DF]

>>255
AHAHAHAHAHAH fucking namefagging
I always forget to remove the name on the next post

 No.316[D][DF]

what the fuck are you doing not using sublime text

 No.360[D][DF]

>>138
both are extremely cool



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