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File: crosscode.jpg (343.33 KB, 1280x720, 16:9, 1613605413994.jpg) [Show in Hex Viewer] [Reverse Image search]

 No.518[D]

ITT:Talk about your what your currently doing gaming wise. Please post screenshots of the game you are talking about for context. Feel free to talk about what you think about the story.
I am currently playing CrossCode which is an action RPG. It is pretty interesting so far. The combat is fun and the pixel art is very cool looking to me pic related. What is odd to me is that the developers seem to love diversity and have npcs of all different races. It hasn't affected the quality of the game so far but it is obvious what the developers politics are. Currently, I am doing a dungeon that involves a puzzle. I haven't had the energy to do it but I will definitely complete it to talk about it in this thread.

 No.524[D][DF]

File: 2021-02-18.jpg (179.16 KB, 1280x720, 16:9, 1613718477002.jpg) [Show in Hex Viewer] [Reverse Image search]

>>518
I've made some progress in the game. I mostly struggled due to being tired while playing. It turned out the puzzle was hitting this stick thing with the rock structures. While I was clearing the dungeon I noticed the game reminds me of old Zelda games such as Minish Cap or Link to the Past pic related. The next thing I will do is fight the dungeon's boss.

 No.530[D][DF]

File: crosscode.jpg (340.75 KB, 1280x720, 16:9, 1613974168238.jpg) [Show in Hex Viewer] [Reverse Image search]

>>524
I had a rather brief session on Cross Code today. I had a boss battle I thought would take longer than it did. The boss was rather simple when you got the pattern down. After I beat that boss I was accused of cheating by a character in a cutscene which was kinda funny considering I thought the boss was going to be hard.

 No.532[D][DF]

File: mafia.PNG (695.67 KB, 1191x564, 397:188, 1614069993446.png) [Show in Hex Viewer] [Reverse Image search]

>>518
Cool thread, I remember playing a demo of CrossCode before it came out. I might try the full thing if you'd recommend it.
As for myself, I just got finished with Mafia. I had been meaning to post sooner, but I never got any screenshots and ended up just grabbing one from someone else's gameplay video.
Anyway, that game was fun. The open world wasn't very robust, but the driving physics were very nuanced and it was interesting having cops care about certain violations that go ignored in other games, like speeding or running red lights. The gunplay was pretty standard, but serviceable, and the mission design was mostly a lot of the same thing. I found the writing to be a strong point, as it was more subtle and mature than in most games.
Does anyone know if the sequels or the remake are worth trying?

 No.533[D][DF]

>>532
I've been enjoying it this far. I will probably recommend it but I need to know for sure that it doesn't fall apart. Also, are you able to escape the cops by driving fast? It seems like it would be a fun adventure to just run away from the cops.

 No.534[D][DF]

>>533
Yeah, you can lose them by getting out of sight and hiding or killing all the ones that have seen you. The cops without cars are basically useless for this reason. You can also just pull over and pay the fine, unless it's something serious. In the end, whatever time you save by speeding is usually lost on the detours that the cops make you take, so it's best to only do it when they're not around.

 No.535[D][DF]

>>532
i went through like half of the game not too long ago, but after that mission of the railroad/dock shootout part i just had enough of it since some missions can be really frustrating.

 No.536[D][DF]

File: langrisser1.jpg (324.21 KB, 1280x720, 16:9, 1614117365140.jpg) [Show in Hex Viewer] [Reverse Image search]

>>530
I am also playing Langrisser I in addition to Crosscode. Langrisser is a comfy tactical RPG that got a remake fairly recently. I really enjoy that you have just a few characters or commanders, unlike Fire Emblem which has many. Langrisser uses the commanders well in battle and in the story itself. Sometimes the bosses are very powerful so I have to be smart to not get my commanders killed. For example, in pic related I had to have one commander attack and have the other commanders heal the attacking commander.

 No.544[D][DF]

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>>530
I played a little more Cross Code. I arrived at what appears to be the first town. I met this German character who will probably be a major character. The town is really well done and I am still enjoying the game. It does seem that the devs are putting in characters of various nationalities on purpose. I guess the game is saying we will move past nations. It isn't a big problem, but it is obvious what the ideology of the game creator is.

 No.545[D][DF]

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>>544
I also got two new games: Persona 5 Strikers and Fire Emblem Shadow Dragon/Blade of Light. I am looking forward to getting time to play these games. I just need to take some time for myself. That is my main issue with making progress in games.

 No.563[D][DF]

File: 2021-02-27 (1).jpg (328.58 KB, 1280x720, 16:9, 1614654142159.jpg) [Show in Hex Viewer] [Reverse Image search]

>>544
I've reached a foresty area in Crosscode. I really struggle with forest areas because I harp on parts of the forest that is irrelevant parts to progressing in the game. Another part of the game that will distract me is the side quests. Sidequest can be painful to complete. In order to keep the thread active, I will try my best to complete the side quests.

 No.566[D][DF]

>>518
I just got my first clear in Slay the Spire, which I've been playing for the past 3 or 4 days. It's a card-based game where you have to build a powerful deck by accumulating cards over the course of a run. It reminded me of some board games I've played.
I managed to win by exploiting a combination of cards: Barricade, which allows your block to persist after your turn is over, and Entrench, which doubles your block. With these and a deck focused mainly on blocking, I was able to become untouchable after enough time in any given battle. Plus I had Body Slam, which damages an enemy by the amount of block you have, so I was pretty overpowered.
The game design was interesting, with a lot of variation in the dynamics of each enemy encounter. I don't usually play turn-based games, but the choices in this one always kept my attention and I had fun figuring out what strategy to build. The art and the soundtrack were pretty uninteresting, if well-produced. There were a lot of places where the developers tried to show a sense of humor with unusual scenarios or minor references to other games. Maybe I'm just cynical, but I got the impression that whoever came up with that stuff would annoy me if we met in real life. Oh well, it was still fun.
In conclusion, I got the game on sale but I still think I spent too much. It never seems to go below 5 dollars, but I'd recommend waiting for that if you're interested. Sorry I don't have a sceencap, I always forget to take one.

 No.570[D][DF]

File: fireemblem1.jpg (77.56 KB, 1280x720, 16:9, 1614749473713.jpg) [Show in Hex Viewer] [Reverse Image search]

>>563
In addition to Crosscode, I am also playing the first Fire Emblem game. It feels very ancient in comparison to previous games but I can't help but enjoy the game. I enjoy the variety of classes and I like how the units have names so I care about the units. It does seem like I have a lot of wing horse class I have no clue what it is called. There are not enough animations but that is the harsh reality with a game from 1990. If you are thinking about getting the game get it by the end of the month.
>Slay the Spire
I have that in my steam library. How does the turn based part of the game work with the card game? Can you give me an example of the devs sense of humor?

 No.571[D][DF]

>>570
Each turn, you get a certain amount of energy and a hand of cards. You play the cards using the energy until you can't or don't want to play any more. You can see what the enemies are going to do on their turn, so you use your cards to prepare for their attacks while you damage them.
The humor wasn't the most grating I've seen, it's just a bit lacking in substance. For example, there's one scenario where you come across a fight between two people and can bet on the winner. One is the owner of a pet named Noodles who has been killed, and the other one is the killer. The owner is less likely to win, but you can get more money guessing him. It's not something that would bother me if I saw it in a cartoon, but it seemed out of place in the game's setting. I think hit-and-miss humor is pretty common with indie devs.
Anyway, if you already own the game, there's certainly no harm in giving it a try.



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