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/vg/ - Video Games
Worms Armageddon Anonymous Wed 04/01/2023 6:16:26 AM 1 year ago No. 38
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Worms Armageddon is fun! This game has tons of customization (pic related is all custom terrains) and there's a lot of depth to the gameplay, yet it's still very playable as a casual party game. It goes on sale frequently on Steam, but it can also work online even if you pirate it. Here's a link, courtesy of 4/vm/:
https://drive.google.com/file/d/18dAXkqtQNjb_T5E5MSqXqZk0xzQdPdjY/
If there proves to be enough interest, I may use this thread to host games for 22chan, or maybe even a tournament.
If you want to play with custom terrains, you'll need the following add-on (wkTerrainSync):
https://github.com/nizikawa-worms/wkTerrainSync/releases/latest/download/wkTerrainSync-release.zip
If I end up hosting matches for 22chan, they will be located in the #AnythingGoes channel with the password "caturday". Let me know if you have any questions about gameplay or installation, and maybe I can help. Here's a big gameplay tutorial to get you up to speed on advanced tech:
https://www.youtube.com/watch?v=PtaMXeFRm-s [Play]
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Anonymous Sun 07/05/2023 2:00:07 AM 1 year ago No. 332
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Anonymous Wed 10/05/2023 9:01:05 PM 1 year ago No. 337
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Anonymous Sun 14/05/2023 12:00:41 AM 1 year ago No. 345
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Anonymous Sun 14/05/2023 2:00:17 AM 1 year ago No. 346
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Anonymous Wed 17/05/2023 6:59:39 PM 1 year ago No. 348
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Anonymous Wed 17/05/2023 9:00:11 PM 1 year ago No. 349
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Anonymous Fri 19/05/2023 12:58:06 AM 1 year ago No. 350
I've put together a fancy graph for calculating shots:
https://www.desmos.com/calculator/iqlwafczrb

The sliders let you edit your power, angle, time, gravity, wind, and screen resolution (for the guidelines) in the domain of actual in-game values. The graph shows the parabolic arc of your shot, the projectile's position at the selected time, the angle and power you've selected, the acceleration vector (wind + gravity), and screen borders (assuming your worm is centered), as well as another set of borders scaled for full-screen shots. Positions are measured in pixels.
I can't vouch for the fairness or practicality of using this calculator during a game, but I created it for the purpose of memorizing setups and building an intuition. For example, default values show a nearly exact half-screen bazooka shot that I can easily make if the wind is right. Remember to set wind to 0 for weapons unaffected by wind.

Here are some easy angle setups:
- Max mortar angle (approximate): 87 degrees
- Kamikaze: 45 degrees
- Blowtorch: 22.5 degrees
- Baseball Bat (approximate): 75 degrees
The longbow also has a maximum angle, but I can't verify what it is. Probably 45 degrees.

Having said all this, we tend to take it easy and screw around a lot in actual games, so it's more for fun than anything. I always want to encourage newcomers.
Anonymous Sun 21/05/2023 12:00:17 AM 1 year ago No. 351
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Anonymous Sun 21/05/2023 2:01:03 AM 1 year ago No. 352
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Anonymous Mon 22/05/2023 9:41:10 AM 1 year ago No. 354
I'm back with more highlights.
In the past few sessions, I've been hosting some shopper. This is a mode where players are supposed to follow 3 rules:
- Crate Before Attack: You must collect a crate before you are allowed to use a weapon
- Attack From Rope: Any weapon that can be used while hanging from the rope must exclusively be used that way
- Kill The Leader: An attack must damage the player with the most health in order to be legal
Conventionally, breaking the rules incurs a penalty of skipping the following turn. It's a lot to remember, but this mode is fun because it places great emphasis on the rope, which is needed to traverse the custom-made shopper maps.
At the end of the video, you'll see some speed records taken from games of WxW shopper. This is an alternative version of shopper that adds an additional rule requiring a player to touch all of the marked walls on the map before attacking. This mode takes practice, because there's barely enough time to hit all the walls. I'll try to maintain the records for each of these maps in case they are broken later.
Anonymous Mon 22/05/2023 9:42:25 AM 1 year ago No. 355
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>>354
I forgot the file again.
Anonymous Wed 24/05/2023 9:00:05 PM 1 year ago No. 365
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Anonymous Sat 27/05/2023 10:00:36 PM 1 year ago No. 367
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Anonymous Sun 28/05/2023 2:00:12 AM 1 year ago No. 368
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Anonymous Wed 31/05/2023 7:00:56 PM 1 year ago No. 370
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Anonymous Wed 31/05/2023 9:00:15 PM 1 year ago No. 371
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Anonymous Sat 03/06/2023 10:00:52 PM 1 year ago No. 376
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Anonymous Sun 04/06/2023 2:00:22 AM 1 year ago No. 377
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Anonymous Mon 05/06/2023 3:45:13 AM 1 year ago No. 378
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New highlights.
Also, here's a link to a useful wormkit module that allows you to pin the weapon menu with ctrl + right click, so you can view your inventory while playing:
https://github.com/Tester798/wkPin/releases/latest/download/wkPin.dll
It can be installed just like wkTerrainSync. That is:
1. Download file
2. Extract to Worms Armageddon directory (so that .dll and .ini are in the same folder as WA.exe)
3. Enable wormkit modules in advanced options
4. Relaunch Worms
Anonymous Mon 05/06/2023 12:41:03 PM 1 year ago No. 379
>Dead center on the invisible worm at 2:18
Still can't believe that read. Should've probably naded there to avoid pointless suicide, specially since i wasn't 100% certain the worm was there
Anonymous Wed 07/06/2023 7:00:24 PM 1 year ago No. 383
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Anonymous Wed 07/06/2023 9:00:21 PM 1 year ago No. 384
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Anonymous Fri 09/06/2023 10:40:18 PM 1 year ago No. 386
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Introducing a new mole shopper map. I'm doing this in hopes of attracting new players, so join anytime if you'd like to see it in action. The next scheduled session is tomorrow at 10 PM EST.
I might upload a banner based on this image later, but so far my attempts to fit it into the necessary dimensions have been fruitless.
Anonymous Sat 10/06/2023 6:32:04 AM 1 year ago No. 387
>>386
That looks fucking awesome and I assume that the gator is supposed to be Don "Albino" Al Gator from 155-san. However, I'm curious as to why Niniba is wielding a banana as her weapon of choice. Is she attempting to attract a swarm of watermelon addicts, perhaps?
Anonymous Sat 10/06/2023 7:56:13 AM 1 year ago No. 388
>>387
Thanks. The banana is one of the more destructive weapons in Worms. It is rather reckless of Niniba to be brandishing it at such close range.
If we're getting into GATORGANG lore, then I suppose the Don would be an albino alligator. Maybe our guy here is Tony. The outfit's straight from The Godfather, though.
Anonymous Sat 10/06/2023 10:01:20 PM 1 year ago No. 389
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Anonymous Sun 11/06/2023 2:00:36 AM 1 year ago No. 390
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Anonymous Wed 14/06/2023 6:59:36 PM 1 year ago No. 391
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Anonymous Wed 14/06/2023 9:00:04 PM 1 year ago No. 392
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Anonymous Sun 18/06/2023 1:30:18 AM 1 year ago No. 394
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Anonymous Sun 18/06/2023 2:00:09 AM 1 year ago No. 395
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Anonymous Wed 21/06/2023 7:01:33 PM 1 year ago No. 403
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Anonymous Wed 21/06/2023 9:00:02 PM 1 year ago No. 404
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Anonymous Sun 25/06/2023 12:59:48 AM 1 year ago No. 410
Hosting in 1 hour. There's a Steam sale on Worms games right now, so it's a good time to pick it up if you're interested. Of course, it's also available for free at the link in the OP.
Anonymous Sun 25/06/2023 1:07:54 AM 1 year ago No. 411
>>410
Imagine buying the game when it's free in gog-games. Couldn't be me!
Anonymous Sun 25/06/2023 2:00:02 AM 1 year ago No. 412
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>>411
Yeah, whatever works. You can still play online regardless.
Anonymous Mon 26/06/2023 4:59:02 AM 1 year ago No. 413
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New highlights
Anonymous Wed 28/06/2023 7:00:04 PM 1 year ago No. 414
Hosting in 2 hours
Anonymous Wed 28/06/2023 9:00:08 PM 1 year ago No. 415
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Anonymous Thu 29/06/2023 12:30:40 AM 1 year ago No. 416
>>413
>That last clip
Holy fuck
Anonymous Sat 01/07/2023 10:00:04 PM 1 year ago No. 425
Hosting in 4 hours. I've found the 15-minute wait time to be much longer than necessary, so I'll cut it down to 5 minutes going forward.
Anonymous Sun 02/07/2023 2:00:04 AM 1 year ago No. 426
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Anonymous Wed 05/07/2023 7:00:02 PM 1 year ago No. 431
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Anonymous Wed 05/07/2023 9:00:05 PM 1 year ago No. 432
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Anonymous Sat 08/07/2023 11:00:01 PM 1 year ago No. 435
Hosting in 3 hours
Anonymous Sun 09/07/2023 2:20:02 AM 1 year ago No. 436
Sorry to be late; something unexpected came up. I'll host 40 minutes from now instead.
Anonymous Sun 09/07/2023 3:00:03 AM 1 year ago No. 437
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Anonymous Wed 12/07/2023 4:50:11 AM 1 year ago No. 442
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I've just finished creating a brand new WxW map. As a gimmick, it has a 360 point in the center. Expect to see it in play soon. Naturally, I'll keep track of the speed record. I've decided that because making a 360 cannot be easily pinpointed to a particular frame, any eligible record should start and end on hitting a wall rather than rounding the point. Anyway, this is unlikely to come up, as any route that starts or ends in the center would surely be suboptimal.
I also prepared an alternate version of our in-house scheme, 22normal. This one, I call 22kuso. It has max-power ropes and allows unlimited attacks per turn. Obviously, it will be very random and unbalanced. Scheme settings may be subject to change.
That's all for now. As always, new players are encouraged!
Anonymous Wed 12/07/2023 7:31:03 PM 1 year ago No. 444
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Anonymous Wed 12/07/2023 9:00:07 PM 1 year ago No. 445
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Anonymous Sun 16/07/2023 12:00:09 AM 1 year ago No. 446
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Anonymous Sun 16/07/2023 2:00:09 AM 1 year ago No. 447
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Anonymous Wed 19/07/2023 7:00:07 PM 1 year ago No. 451
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Anonymous Wed 19/07/2023 9:00:07 PM 1 year ago No. 452
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Anonymous Sat 22/07/2023 10:01:13 PM 1 year ago No. 453
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Anonymous Sun 23/07/2023 2:00:05 AM 1 year ago No. 454
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Anonymous Mon 24/07/2023 3:43:17 AM 1 year ago No. 457
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New highlights. I've been hosting some Hysteria lately, which is where you take your turn in 1 second. As you can imagine, it goes quick.
There's also a clip of the current record for the new WxW map in here.
Anonymous Wed 26/07/2023 7:00:03 PM 1 year ago No. 463
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Anonymous Wed 26/07/2023 9:00:13 PM 1 year ago No. 464
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Anonymous Sat 29/07/2023 11:01:53 PM 1 year ago No. 465
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Anonymous Sun 30/07/2023 2:00:07 AM 1 year ago No. 466
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Anonymous Wed 02/08/2023 7:30:07 PM 1 year ago No. 467
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Anonymous Wed 02/08/2023 9:00:08 PM 1 year ago No. 468
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Anonymous Sat 05/08/2023 10:01:02 PM 1 year ago No. 470
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Anonymous Sun 06/08/2023 2:00:09 AM 1 year ago No. 471
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Anonymous Wed 09/08/2023 7:31:08 PM 1 year ago No. 473
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Anonymous Wed 09/08/2023 9:00:05 PM 1 year ago No. 474
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Anonymous Sat 12/08/2023 10:00:27 PM 1 year ago No. 476
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Anonymous Sun 13/08/2023 2:00:22 AM 1 year ago No. 477
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Anonymous Wed 16/08/2023 7:00:10 PM 1 year ago No. 485
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Anonymous Wed 16/08/2023 9:00:10 PM 1 year ago No. 486
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Anonymous Sat 19/08/2023 10:01:10 PM 1 year ago No. 488
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Anonymous Sun 20/08/2023 2:00:04 AM 1 year ago No. 489
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Anonymous Wed 23/08/2023 7:01:03 PM 1 year ago No. 490
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Anonymous Wed 23/08/2023 9:00:04 PM 1 year ago No. 491
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Anonymous Sun 27/08/2023 2:00:03 AM 1 year ago No. 493
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Anonymous Mon 28/08/2023 5:28:22 AM 1 year ago No. 497
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New highlights. Strangely, not much of note has happened in about a month.
I won't be able to host for the next 3 sessions after Wednesday, so that will be the last one for a little while.
Anonymous Mon 28/08/2023 4:43:13 PM 1 year ago No. 498
>>497
I didn't think the bow and arrow would make it.
Anonymous Wed 30/08/2023 7:00:01 PM 1 year ago No. 500
Hosting in 2 hours
Anonymous Wed 30/08/2023 9:00:02 PM 1 year ago No. 501
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Anonymous Thu 31/08/2023 2:22:49 PM 1 year ago No. 503
>>497
I'll miss worming for the next few sessions. Maybe I should post a little moar in that time frame.
Anonymous Wed 13/09/2023 7:00:03 PM 1 year ago No. 562
Worm Wednesday is back!
Hosting in 2 hours.
Anonymous Wed 13/09/2023 9:00:03 PM 1 year ago No. 563
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Anonymous Wed 20/09/2023 9:00:21 PM 1 year ago No. 576
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Anonymous Fri 22/09/2023 5:29:18 AM 1 year ago No. 578
>>562
I forgot to mention but it is nice to have worms back!
Anonymous Sun 24/09/2023 2:06:10 AM 1 year ago No. 592
I almost forgot the Saturday session again, so I'm starting a few minutes late.
Now hosting
Room: 22
Pass: caturday
Starting in 10 minutes
Anonymous Wed 27/09/2023 7:30:03 PM 1 year ago No. 607
Hosting in 1.5 hours
Anonymous Wed 27/09/2023 9:00:03 PM 1 year ago No. 608
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Anonymous Sat 30/09/2023 10:00:24 PM 1 year ago No. 614
No session tonight. Next week should resume normally.
Anonymous Wed 04/10/2023 7:30:09 PM 1 year ago No. 617
Hosting in 1.5 hours
Anonymous Wed 04/10/2023 9:00:14 PM 1 year ago No. 618
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Anonymous Sat 07/10/2023 10:00:52 PM 1 year ago No. 625
Hosting in 4 hours
Anonymous Sun 08/10/2023 2:00:15 AM 1 year ago No. 627
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Anonymous Wed 11/10/2023 7:01:32 PM 1 year ago No. 635
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Anonymous Wed 11/10/2023 9:00:09 PM 1 year ago No. 636
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Anonymous Sun 15/10/2023 1:00:08 AM 1 year ago No. 644
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Anonymous Sun 15/10/2023 2:00:07 AM 1 year ago No. 645
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Anonymous Wed 18/10/2023 7:00:49 PM 1 year ago No. 650
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Anonymous Wed 18/10/2023 9:00:08 PM 1 year ago No. 651
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Anonymous Sat 21/10/2023 11:00:08 PM 1 year ago No. 653
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Anonymous Sun 22/10/2023 2:00:06 AM 1 year ago No. 654
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Anonymous Wed 25/10/2023 9:00:09 PM 1 year ago No. 655
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Anonymous Sat 28/10/2023 3:41:48 AM 1 year ago No. 660
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Another short highlight reel. The WxW record on this one just barely edged out the previous record by a margin of less than half a second.
Anonymous Sun 05/11/2023 12:00:04 AM 1 year ago No. 670
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Anonymous Sun 05/11/2023 2:00:05 AM 1 year ago No. 671
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Anonymous Wed 08/11/2023 8:00:59 PM 1 year ago No. 677
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Anonymous Wed 08/11/2023 10:00:04 PM 1 year ago No. 678
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Anonymous Sun 12/11/2023 1:00:03 AM 1 year ago No. 683
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Anonymous Sun 12/11/2023 3:00:06 AM 1 year ago No. 684
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Anonymous Mon 13/11/2023 5:15:48 PM 1 year ago No. 688
>>660
For the fourth or fifth reel, it is funny how the stage always gets beat up. It is almost like someone is going to accidentally kill themself.
Anonymous Wed 15/11/2023 9:30:18 PM 1 year ago No. 692
Hosting in 30 minutes
Anonymous Wed 15/11/2023 10:00:07 PM 1 year ago No. 693
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Anonymous Sun 19/11/2023 1:00:09 AM 1 year ago No. 696
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Anonymous Sun 19/11/2023 3:00:10 AM 1 year ago No. 697
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Anonymous Wed 22/11/2023 10:00:09 PM 12 months ago No. 704
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Anonymous Sun 26/11/2023 12:59:51 AM 12 months ago No. 711
Tonight's session will be delayed by an hour, so I'll be hosting in 3 hours
Anonymous Sun 26/11/2023 4:00:04 AM 12 months ago No. 712
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Starting in 10 minutes
Anonymous Wed 29/11/2023 8:00:03 PM 11 months ago No. 723
Hosting in 2 hours
Anonymous Wed 29/11/2023 10:00:07 PM 11 months ago No. 724
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Anonymous Sun 03/12/2023 3:00:12 AM 11 months ago No. 727
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Anonymous Sun 10/12/2023 1:00:02 AM 11 months ago No. 741
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Anonymous Sun 10/12/2023 3:00:06 AM 11 months ago No. 742
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Starting in 10 minutes
Anonymous Sun 10/12/2023 3:08:58 AM 11 months ago No. 743
By request, a link to the 22normal scheme file:
https://files.catbox.moe/4sokur.wsc
Anonymous Wed 13/12/2023 8:00:03 PM 11 months ago No. 752
Hosting in 2 hours
Anonymous Wed 13/12/2023 10:00:21 PM 11 months ago No. 753
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Anonymous Wed 13/12/2023 10:03:27 PM 11 months ago No. 754
>>743
What are the differences between this and the regular TUS normal schemes?
Anonymous Wed 13/12/2023 10:40:35 PM 11 months ago No. 756
>>754
It's sort of a cross between Intermediate and Elite, designed to play fast and emphasize resourcefulness. I also wanted it to be viable for tournament play in case I ended up holding such an event, but that hasn't come to pass. Here's a full list of the changes (relative to Intermediate, which I used as the base):
- 60 energy
- 10 second hotseat time
- Sudden Death at 7 minutes (10 poison, fast rising water)
- Instant mines, no duds
- More objects
- No crates
- No dynamite, air strike, napalm strike, jet pack, battle axe, or team weapons
- Shotgun limited to 3
- 2 low gravity
- Sheep on 2-turn delay
- Super sheep on 8-turn delay
- 1 overpowered mortar on 8-turn delay
- Overpowered minigun on 8-turn delay
- Rope roll drops as from rope or jump
- Indian rope glitch enabled
- Keep rope on skim
Anonymous Sun 17/12/2023 2:00:02 AM 11 months ago No. 759
Hosting in 1 hour
Anonymous Sun 17/12/2023 3:00:04 AM 11 months ago No. 760
Now hosting
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Pass: caturday
Starting in 10 minutes
Anonymous Wed 20/12/2023 9:02:44 PM 11 months ago No. 764
>>756
Sounds pretty good lad, do you choose to play it on a particular type of map or not?
Anonymous Thu 21/12/2023 7:25:55 PM 11 months ago No. 767
>>764
Any map will do, but I usually stick to islands, double islands, or caves.
Also, I should have announced this sooner, but I'm busy with the holiday, so I probably won't host until next week.
Anonymous Wed 27/12/2023 8:00:03 PM 10 months ago No. 787
Hosting in 2 hours
Anonymous Wed 27/12/2023 10:00:03 PM 10 months ago No. 788
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Room: 22
Pass: caturday
Starting in 10 minutes
Anonymous Sun 31/12/2023 2:30:03 AM 10 months ago No. 796
Hosting in 30 minutes
Anonymous Sun 31/12/2023 3:00:05 AM 10 months ago No. 797
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Room: 22
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Anonymous Wed 03/01/2024 8:01:25 PM 10 months ago No. 807
Hosting in 2 hours
Anonymous Wed 03/01/2024 10:00:10 PM 10 months ago No. 808
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Starting in 10 minutes
Anonymous Fri 05/01/2024 6:40:56 AM 10 months ago No. 816
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More highlights, and I'm starting a /server/ thread to contain the notifications. I suppose highlight webms and relevant discussion will remain in this thread.

>>>/server/113/#113
Anonymous Tue 09/01/2024 5:15:34 AM 10 months ago No. 817
>>816
I remember that first play. It was funny how well it worked out.
Anonymous Sat 23/03/2024 4:15:01 AM 8 months ago No. 870
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I got backed up, so here's 3 months' worth of highlights.
Anonymous Fri 05/04/2024 1:03:17 AM 7 months ago No. 881
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I've just finished this new Bow & Arrow map with an Azumanga Daioh theme. Expect to see it in upcoming sessions.
Obviously, none of the art is original, so it wasn't too hard to throw together, but randomly generating a suitable formation of dots was trickier than I expected, even with the power of GIMP. There's probably a fancy to do it with Python or something, but I just used the noise-generating filters until I got results I could work with.
Anyway, there may be more maps to come. Lately, I've been hosting a lot of Surf Shopper, which is a scheme where players must use the rope to skip across the water, like in the clip at 3:00 in the webm above. It requires specialized maps, and I don't have many, so that's a good candidate for something new.
Anonymous Sat 06/04/2024 2:58:36 AM 7 months ago No. 882
>>881
Is it easier to survive when falling with the characters at the bottom?
Anonymous Sat 06/04/2024 3:45:52 AM 7 months ago No. 883
>>882
They've saved a few, but it's easy for a worm to slide off. Plus, there are usually mines on top of them. In practice, I think they mostly provide mobility for worms stranded at the bottom, since it's easy to climb up them using low g and parachutes.
Anonymous Fri 03/05/2024 12:09:15 AM 6 months ago No. 911
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Here's that Surf map. I gave it a 360 point, since that worked well in the WxW map. With a bit of skill, you can go smoothly from a surf into a 360 and back into another surf. The open ceiling also allows for some fun maneuvers. I'll try and show this map in action in the next highlight webm.
Anonymous Fri 03/05/2024 8:52:21 PM 6 months ago No. 912
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>5 fanfares
>1 grave
>1 flag
>A full sound bank
All of it based on The Binding of Isaac, both the original flash game and Rebirth and its DLCs. Get the full pack here:
https://files.catbox.moe/y3t1dt.zip
Anonymous Sat 04/05/2024 12:22:37 PM 6 months ago No. 915
>>912
Apparently I forgot to convert 2 of the fanfares ot .wav so here they are, just erase the .ogg ones I put in the zip
https://files.catbox.moe/vl0ip7.zip
Anonymous Sat 04/05/2024 6:16:00 PM 6 months ago No. 918
>>911
Can you post the scheme you use for surf? I've been looking around for it and can only find the ones where you rope again with Enter. Maybe I'm a blind motherfucker and it's in the Host starter set and I just keep missing it or something but either way, it'd be great if you posted it here.
Anonymous Sat 04/05/2024 7:50:34 PM 6 months ago No. 920
>>918
I just run /vm/'s shopper scheme (4shopper classic). It includes all the necessary settings. It should be in the Shopper folder in the hostpack. I'd link it here, but catbox isn't taking it for some reason.
Anonymous Wed 05/06/2024 8:31:43 AM 5 months ago No. 940
highligh...webm
(45.34 MB 1280x720 00:02:13)
Thumbnail
These highlights show off the new maps a bit. There's also a clip of Goku Battle Arena, a scheme I've been hosting lately. In it, worms can fly freely with the parachute and use rapid fireballs to attack. It's played at an accelerated speed.
Anonymous Fri 07/06/2024 4:20:44 AM 5 months ago No. 941
>>940
I wa shock when the arrow shot worked so well.
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