/vg/ - Video Games & Games General



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Steam     The official 22chan Steam group.

Let me know if any important links should be added here.1

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ITT: Tell us what you're emulating and discuss emulation.

A good site to find games to emulate.

These are the best (in my opinion) PS1 and PS2 emulators.
PS1: https://github.com/stenzek/duckstation (Make sure to up the quality in the enhancement settings.)
PS2: https://pcsx2.net

I'm currently playing through the Legacy of Kain series. I recently finished Blood Omen: Legacy of Kain and it's such a good game. The soundtrack, level design, gameplay, everything is great. The writing really blew me away, I loved hearing Kain speak. His lines are like straight out of some old gothic horror novel.
I'm playing Soul Reaver now. I don't think it's as good but I'm still enjoying my time with it. Raziel is a bit too angsty for me at times. The game still has a cool neo-gothic vibe and the music and writing holds up.
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Another thing I forgot to mention, the level design was also really cool.


kinda looks like low poly dark souls
i wanna play this now


Go for it, it's really fun.

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Post vidya-related gifs.
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Last one.


lol such an old game but it really does look epic

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Specifically the first two. New Vegas also welcome. No bethestrash.
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I'd say the same thing about the legion only if i knew how they defined degenerates and slavery, i wouldn't give a fuck if it was people that where far down the rabbit hole like murder or pedo shit


The honest heart DLC is pretty neat
Sucks that they killed off a bunch of interesting characters in that ambush when it starts, would have been nkce to get to know them more. Am i dumb for just sitting there hours on end talking to everyone instead of playing the game normally? also "the burned man" is so cool, apparantly he was supposed to be in an older fallout game that never came out. So far the dlc reminds me of an old western.


for some reason people feel that in new vegas, you dont need charisma. its actually kinda important and i missed skill checks that would have not only been usefull, but also lore that i missed out on.

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This is a general for discussing all matters pertaining to amateur game development, including devblogging, seeking advice, posting resources, being an idea guy, etc.
Not sure if there's enough of a userbase here to get something so niche off the ground, but I figured I'd see what happens. Maybe 22chan will have a decent library of original games someday. We've already got Steve's Garden, after all. I'll be posting about my current project shortly, and anyone who is working on something is encouraged to do the same.
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he has the high ground lol


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I added a test man who moves around the grid at random. For the sake of testing, I had him randomly select a tile every frame and move to it if it's adjacent to him. The game will not be played in real time like this, but the mp4 is a recording of what it looks like.
Nothing too spectacular. Most of the work behind this was just internal stuff that will become important when I want to add more features. I now have a system for entities, which is what the man is, and actions, which is what's letting him walk around like that. The action system uses a lot of function pointers to provide extensibility; it takes arbitrary functions for checking whether an entity is capable of performing an action, carrying out said action, and checking whether the action should be terminated. The action on display here is "instant", meaning it is finished as soon as it starts and does not require a simulation step in order to be processed, but most of the actions (including movement) are intended to be tied to a delta-time system.
I've got no shortage of tough systems left to tackle, like damage models, equipment/customization, and lots of interface features. Plus, even when I have all of that stuff in place, that's just the engine and I would still need to do the actual game design part.
I've been holding out on UI stuff for a while because I don't like writing that kind of code, but it's going to be very important.
Regardless, I think it's really cool that I got this guy walking around.


he's fast

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I was thinking about how games age today and these five words are an easy way to sum up the concept. Basically, this argument is sometimes used to object to someone's opinion that a particular game is not as good as it is often praised to be. The game in question is normally old and was highly influential at the time of its release. The crux of the argument is that the person did not play the game at the time of its release when it was still new and impressive for its time, therefore said person wouldn't be able to fully appreciate it and thus, their opinion sucks. The question is: is this really a valid argument? Does a game "not hold up" simply because it's old and has been outdone, or is it because it just inherently was not as great as it is often made out to be?

A good example would be The Legend of Zelda: Ocarina of Time: possibly the most highly praised game of all time. Of course, with all that hype behind it, it would be expected that someone playing the game today would feel a little underwhelmed by the experience. Certain aspects that would've have been big news at the time, such as Hyrule Field, have undoubtedly aged poorly. This person would probably already have a basic outline of what to expect purely from being in "gaming circles", such as already knowing the real identity of Sheik. Of course, the core gameplay is still something that he would be experiencing for the first time. Now let's say he beats game and, for arguments sake, let's say he even played the game on original hardware. If this person were to say he thought the game was "pretty good", could we pin that lousy reception to the circumstance and time in which he played the game, or could we say that the game simply was not good enough to knock his socks off? Obviously, there are many things that influence one's enjoyment with a game such as their taste and such, but certain corners must be cut and points ignored in this hypothetical scenario.

For me personally, I don't think Half-Life 2 is all that good. I found it be alright, in fact I certainly enjoyed parts of it, but far from "The best PC game evah made". Now, I might think to myself that maybe I missed out on the "true" experience because I played it many years after the fact, but, at the same time, I've enjoyed games from around the same time and even older more so than I did Half-Life 2. This is what makes me think that games don't "age" worse than others because their tech is outdated, but rather because thPost too long. Click here to view the full text.


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I think being a part of the hype certainly could add a lot to a video game but a well made game ages like fine wine. There are countless old games I've played that I've enjoyed much more than modern titles. I'm not saying that new = bad but that a video game doesn't necessarily need fancy graphics or advanced features to be enjoyable. Because both those things age terribly. Graphics age like fucking milk in most cases and "advanced features" are often just pointless bullshit to show off how cool the game is, like the cinema in Red Dead Redemption. A good plot, design and enjoyable gameplay trumps both those things any day of the week because they are timeless.
A good example is my favorite game of all time, Planescape: Torment. It's over 20 years old with DOS-style graphics but that doesn't matter because the story and gameplay are unmatched. This game is so intricate, there are so many possibilities available to the player. There are so many outcomes for every choice, so many methods the player can use to advance the story. The main character is intriguing, his backstory is gripping and all the other characters are very interesting as well. They make you want to know more about them. The game's twisted dark fantasy setting, the atmosphere and level design are all highlights as well. I don't think I'll ever forget the Pillar of Skulls.
Other good examples of this are S.T.A.L.K.E.R. Shadow of Chernobyl, Silent Hill 1-4, Duke Nukem 3D, Blood Omen: Legacy of Kain... The list goes on. No amount of graphical enhancements or fancy features will ever triumph over a memorable experience.


The issue for me is, the tricks and gimmicks developers use when making games are telling on how the game will hold up in the future. Not only that, but you have to consider the values and the tricks of that era overall. Nowadays, the games being made are sanitized so it doesn't offend people, There's a focus on rewards and loot crates/cosmetics to reward the player and they want people to grind for hours to get what they want. Theres a focus on multiplayer combat overall and they made sure to pump up the graphics as high as they can get. People don't have high attention spans so games are very short overall.
I'm not saying these features aren't availible in older games, its just its done now with a more cold marketing perspective instead of some retard collage graduate who wanted to make something fun.
When i say gimmicks, Its what makes a game "stand out for itself", and whats set it apart from other games from that era and beyond. Also interesting features and puzzlesm Spyro the dragon has the glide system. Bioshock has a simple morality system, and plasmids.
When i say tricks, i mean the stuff they use to change the players perspective or make seem longer. When a dev knows a game is way too short for its own good, they sometimes add "fetch quests" to pad out the game. In bioshock you have to go to the previous rooms you explored to get items to build a bomb or whatever bullshit to get to the next level. ALSO those "fix the radio tower" quests from the far cry games. Dead space aged like milk graphic wise and some gameplay elements aren't the best but i'll still always love it. The old PS2 spyro games still hold up and super mario 64 is also good. I dont try to overplay those games so i never get bored of them. When i played morrowind i really loved the hand drawn looking graphics and i know its less of a hack and slash game and more like a tabletop thing for combat.
Its actually funny almost that oblivion actually looks and plays better then new vegas, NV is also much more buggy but overall they both have a good story.

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Thread theme's kinda obvious, (spoopy games, weird shit, horror, ect) but it can also expand to horror elements in games you wouldnt exactly expect to see it in. Like say in pokemon red and blue, How team rocket slaughtered all the pokemon in lavander town. leaving you to even fight against a vengeful spirit. The creepy music didnt help make it any less spookyer. Or in Metal Gear Solid 3: Snake Eater
There's a boss fight where you see all the the ghosts of the people you killed in game (all of them) and they even yell at you about how you killed them! Shoot a guy in the head, he'll cry out and say
>"my head!"
as he attempts to strangle you. also what's funny is if you shoot a guy in the crotch, he'll say how you "took his manhood" away from him.
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The issue with me is, I've already talked about all the spooky games i've played in this thread. I've watched a walkthrough without commentery for an interesting game though. Much like Alan Wake, it has a live action prequel https://youtube.com/playlist?list=PLWjnM4fZ4U8wLxrFXjL-95ME0QJwdz8m8
Anyway, the game is called SOMA.
So, Your an average joe, Working a pretty regular 9 to 5 job. Wake up, Work, Sleep, Repeat. One day things don't exactly go as plan and you get onto a bad car wreck. Your fine, no scratches or broken bones. Just some real bad head trama. You can't really tell thats anythings wrong but you honestly don't have too long to live. You get a call from some scientist for you to volenteer for some program he's running about scanning your brain, You do the thing and get home quickly because you feel kinda sleepy. You go to sleep then wake up. It's time to work! Everything honestly looks fine and you get out of bed, and walk out the door to leave. You expected to get some fresh air but instead you get a futuristic, yet fucked up hallway that obviously is in a state of disrepair. After exploring, things go from 0 to 100 real quick.
The whole game is a total mindfuck. From the underwater setting, To music, humanity, and making choices you don't feel comfortable with this game does well. I kinda dont want to spoil it or talk too much about it but; [spoiler]So earth is fucked, everyones dead and the people that are alive got their brain scanned and put into robots, and are currently on some secret reseach center deep under the ocean. (200 years in the future) The transfer is honestly tramatic and they don't mention or atleast pretend they are still human, and if they realise they are robots they go totally insane. The human crew/scientists got turned into monsters because of nanotech they either touched, or ate because they ran out off food and it turned them into horrible monsters[/spoiler]>>627


I've played SOMA before. I thought it was cool but didn't like it very much. My opinion is biased though because at the time I was really sick of every horror game having the run-n-hide mechanic. I will say the setting was great, very spooky and ominous. [spoiler]I was very disappointed that there was no option in the end to destroy what was left of humanity.[/spoiler]


The whole dunwich missions in fallout 3 actually was well done, i think that and having to deal with the trogs in the pitt without any weapons especially just looking at them is horrifying. Other then that fallout 3 is shit. I'm curious if new vegas will have any horror elements, will point them out when i eventually play that game. Speaking of metal gear, the mission in the devils house is just perfect, dead bodies moving and static televisions. Kojima really pulled it off and just played it quiet. even making it to that point was difficult due to how spooky it became out of nowhere, the mountains became misty and i heard and saw things moving in the background. Also there was this abandoned cabin i found which was a easter egg/spoiler for kojima's now cancled silent hill game.

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ITT: Post any link/info on games that have gone free for a limited amount of time(or permanently for that matter) and games that are on sale for dirt cheap, sites like humble bundle and steam are good places to look.
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Cry of Fear is a free-to-play horror game on Steam. It's one of the scariest games I've played. I highly recommend it if you're a horror fan.


The multiplayer for halo infinte is free, and if your a consolefag, it wont require you to even need xbox live gold or whatever.


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The Steam winter sale is on!

The Elder Scrolls IV: Oblivion is going for 4.49 USD.
The first two Serious Sam games are going for 1.19 USD.
Duke Nukem 3D: 20th Anniversary World Tour is going for 1.99 USD.
These are all great games. Some quite old but none the less offer some good fun in exchange for pennies. Grab them while they're hot, anons.

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What do you think about the current state of vidya? Is our time a bad time for vidya or is it a good one? Share your thoughts.
I ​think this era is simultaneously the best and, possibly, the worst.

Vidya has never been more accessible than today. The internets allow easy access to numerous titles through programs like Steam/GOG and of course there's always good old piracy. Emulation opens the door to an endless backlog of old vidya at no expense at all. In a matter of minutes I can experience some obscure Japanese Playstation game from the comfort of my living room. There are tons of free-to-play games out there. Online games make playing with friends easy and even allow for making new friends through the game. This is the best time for experiencing vidya. 10-15 years ago our situation was a distant dream and I think a lot of people take this for granted.

Indeed, our tech is impressive. Video games keep evolving, the latest game one-upping the last. Is this necessarily a good thing? It's great what games can accomplish but often it feels unnecessary. Take the cinema in Red Read Redemption. You can pay to watch a short movie over the shoulder of your character. Does this really add any value to the gameplay or is just there because it's cool? Sometimes it seems our technical advancements just result in bloat. Even more so I get the feeling that as video games try to impress you with all of their cool features and grandeur, somewhere along the line those things took precedence over artistic integrity.
Video games have become more than simple entertainment. Reality seeps more and more into games. Vidya has become too involved in politics and social justice. Like how the God of War development team is making figures from Norse mythology black. It just doesn't make sense. It's like setting a game in Africa and populating entire towns with white people. This gets in the way of genuine, good storytelling because it's just done to please a certain crowd. Don't even get me started on Amnesia: Rebirth.
Everyone has to be pleased. The general consensus seems that video games must include everyone. This has led to dumbed down gameplay in many titles. Of course, this depends on the game but I believe most big-company games will adopt this method. A good example is the Elder Scrolls series. Even though I love Oblivion it's obvious every new entry in the series is more watered down than the first.
Vidya is becoming more of an industry every day.Post too long. Click here to view the full text.
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do you think that might be a sign somehow that the game might be shit?


You can beat the game in 2 hours, the story is basicly a band-aid to place over a gaping wound that is 4 and 5.


I hope not. S.T.A.L.K.E.R. is one of my favorite series so I am hopeful about the newest entry. Although I have to admit the signs aren't promising.

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ITT share your most favourite vidyas/vidya you have ever played.
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Silent Hill is one of my favorite games. It has such a special style of horror. The general vibe is more sad than scary. Don't get me wrong, there are many terrifying moments in the game but the overall feeling is one of melancholia, you could even say depression. Every time I play it I find myself empathizing with the scenario of the game and that makes it all the more uncomfortable. And the ominous, looming scenery in some parts of the game makes it feel so hopeless. Same can be said for SH 2, 3 and 4. They're all great games.


Kinda torn between metal gear solid V and Snake eater. I like the characters, the story, the writing and camerawork that made it feel like a movie along with the over the top acting. I like the ability for you to really play the games however you want, i can kill almost everyone or even do things in a diffrent way and change the story because of it.


I like regular bioshock over infinte. Infinte feels way too pretentious. (it had its moments, but its forgettable) The bad guy NPC's kinda blur togeather and you can literally just run and gun and beat the game pretty quickly. Bioshock however is a whole diffrent beast despite being much older. Thousands of diffrent NPCs, with diffrent ways of killing them. Each has their own weakness, and some ammo and ADAM works better then others. It's an arena shooter and its actually best to pay attention to your surroundings and use things to your advantage. Oil slick? set it on fire and light all the splicers up. Splicers standing in a pool of water? shock them to death. Hack enemy turrets, or destory them and regret doing so due to you having to backtrack to that same area later. I'm reminded of arkham asylum or even dead space but on steroids.

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Hey Anons, what is your favorite video game? Mine is undertale


Why is that, OP?


>>1009 because, it is nostalgic, inspiring, has great music, story, characters, and excellent game play.


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My favorite game of all time is TES IV Oblivion. We do already have a thread exactly like this one, though.

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ITT:Talk about your what your currently doing gaming wise. Please post screenshots of the game you are talking about for context. Feel free to talk about what you think about the story.
I am currently playing CrossCode which is an action RPG. It is pretty interesting so far. The combat is fun and the pixel art is very cool looking to me pic related. What is odd to me is that the developers seem to love diversity and have npcs of all different races. It hasn't affected the quality of the game so far but it is obvious what the developers politics are. Currently, I am doing a dungeon that involves a puzzle. I haven't had the energy to do it but I will definitely complete it to talk about it in this thread.
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Also if anyone knows of any good mech games, let me know lol titanfall made me much more interested in this idea along with robotech and gundam.



>Into the Breach

A turn-based strategy game made by the developers of FTL that plays almost like a puzzle game. Just watch the trailer, I can't really describe how it plays but its very good and quite unique.


A Battletech strategy game. The original game is abandonware so you can get it for free. https://www.moddb.com/mods/mechcommander-gold-hi-res/downloads/mcg-darkest-hours-fullversion This mod includes the original game along with a bunch of extra shit and higher resolution support.

>Front Mission

A strategy RPG series. I can't really tell you which is the best because I have heard many conflicting viewpoints, though apparently 3 is the worst? That was the one I initially tried and I didn't have any issues with it during the few hours I played. There is DS port of the original game which I've gotten on my homebrewed 3DS but I haven't played very much of it yet.

There is also the Mechwarrior and Armoured Core series as well as Battletech (yes, the game has the same name as the tabletop franchise) but I haven't played any of them. In Mechwarrior and AC you control a mech directly. Mechwarrior is a Battletech series and Armoured Core is a series made by From Software (of Dark Souls fame). I really couldn't tell you which Mechwarrior game to play but apparently For Answer is the best AC game, although there are a lot of them. The game doesn't run very nicely on emulator though, so perhaps you will have to play an older title (I think AC2 for the PS2 would be a good bet. I'm sure another anon that has played the games could give a better opinion, though).

Battletech is also a strategy game but its gameplay resembles the tabletop game a lot more. I don't know of any games that play like Titanfall though. A bit of a meme game you could try is Shogo: Mobile Armour Division. It was made by Monolith (who also made F.E.A.R and Blood, both excellent shooters).


I have the game but haven't played it yet. It feels comfy because of its simplicity in comparison to other games.

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Is anyone playing pokemon bdsp? How is it?


havent played it since 60$ is too much for a game like that and also it's buggy, apparantly someone hacked the global trading aspect and it seems it can't be fixed. Maybe i'm dumb but the newer pokemom games just don't seem right. They all seem like cheap cashgrabs with little to no improvements to be sold to manchildren and kids/normalfags. Haven't seen any proper reviews yet for the game but i'm sure sooner or later someone will bite and give a decent breakdown since it just came out recently.


I have vowed not to play any Pokémon games until there is clearly more effort put into the games. I haven't played any Pokémon games since Ultra Moon.

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I just bought bioshock the collection, and i literally have no clue whatsoever about the series, havent seen any ads or looked it up so i'm playing with a fresh set of eyes. This isn't muh personal blog thread so feel free to talk about whatever bioshock related thing. Also i really dont care about spoilers but if your worried about spoiling it especially to others or you want me to blacktext then just ask.
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Elisabeth also has a thimble for a finger but i'm not sure why they chose to highlight that.


Turns out i was right and things did balance out because the vox are BurnLootMurder but really it does remind me of the Weathermen. Killing innocent people whom they degraded to being no more then subhuman animals such as innocent children, just because they are white or born in columbia it somehow means they are spawn of the founders. reducing the utopia of columbia to rubble instead of uniting everyone.


[spoiler]It turns out fink pretty much plagurized everything by exploiting the rifts which explains the tastefully 1900's remix of music from the 80's and other details but i'm guessing it wasn't just fink[/spoiler]

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i think its a good game what do you think, anon
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If you ignore 4 and 5, play all the games including Halo wars, watch the animated shorts and the halo anime, and read some of the books i'd honestly say it's an amazing series with a well fleshed out lore. 4 and 5 really add gay shit that kinda muddles things up. Reach is good, but the issue is that bungie ported over the grunt skins to 4 and 5 with the same voices which doesnt make sense to already established lore (reach grunts are basically the "early versions" and what they say is alien gibbersih since no one translated the language yet) And dont get me started with WARDEN ETERNAL and the foreunner robots, the didact character is decent though so i'll give them a gold star sticker and a cookie for his potrayal.


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I know what i'm gonna play today :)


Did anyone else drive the warthog into the buildings in the Silent Cartographer? I dont know why i just always get the urge to drive the warthog in areas it doesn't belong.

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